Engine-klasse
Debris
*Deze inhoud is vertaald met behulp van AI (bèta) en kan fouten bevatten. Klik hier om deze pagina in het Engels te bekijken.
Samenvatting
Codevoorbeelden
Debris VoegItemToe
local Debris = game:GetService("Debris")
local ball = Instance.new("Part")
ball.Anchored = false
ball.Shape = Enum.PartType.Ball
ball.TopSurface = Enum.SurfaceType.Smooth
ball.BottomSurface = Enum.SurfaceType.Smooth
ball.Size = Vector3.new(1, 1, 1)
local RNG = Random.new()
local MAX_VELOCITY = 10
while true do
local newBall = ball:Clone()
newBall.BrickColor = BrickColor.random()
newBall.CFrame = CFrame.new(0, 30, 0)
newBall.Velocity =
Vector3.new(RNG:NextNumber(-MAX_VELOCITY, MAX_VELOCITY), 0, RNG:NextNumber(-MAX_VELOCITY, MAX_VELOCITY))
newBall.Parent = game.Workspace
Debris:AddItem(newBall, 2)
task.wait(0.1)
endAPI-referentie
Eigenschappen
MaxItems
Methoden
AddItem
Teruggaves
()
Codevoorbeelden
Debris VoegItemToe
local Debris = game:GetService("Debris")
local ball = Instance.new("Part")
ball.Anchored = false
ball.Shape = Enum.PartType.Ball
ball.TopSurface = Enum.SurfaceType.Smooth
ball.BottomSurface = Enum.SurfaceType.Smooth
ball.Size = Vector3.new(1, 1, 1)
local RNG = Random.new()
local MAX_VELOCITY = 10
while true do
local newBall = ball:Clone()
newBall.BrickColor = BrickColor.random()
newBall.CFrame = CFrame.new(0, 30, 0)
newBall.Velocity =
Vector3.new(RNG:NextNumber(-MAX_VELOCITY, MAX_VELOCITY), 0, RNG:NextNumber(-MAX_VELOCITY, MAX_VELOCITY))
newBall.Parent = game.Workspace
Debris:AddItem(newBall, 2)
task.wait(0.1)
endaddItem