Engine-klasse
Pose
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Samenvatting
Eigenschappen
Methoden
AddSubPose(pose: Instance):() |
GetSubPoses():Instances |
RemoveSubPose(pose: Instance):() |
Codevoorbeelden
Keyframe Genereer Poses
local function generateKeyframe(model)
if not model.PrimaryPart then
warn("Geen primaire deel ingesteld")
return
end
local rootPart = model.PrimaryPart:GetRootPart()
if not rootPart then
warn("Root deel niet gevonden")
return
end
local partsAdded = {}
partsAdded[rootPart] = true
local function addPoses(part, parentPose)
-- haal alle gewrichten op die aan het deel zijn bevestigd
for _, joint in pairs(part:GetJoints()) do
-- we zijn alleen geïnteresseerd in Motor6Ds
if joint:IsA("Motor6D") then
-- vind het verbonden deel
local connectedPart = nil
if joint.Part0 == part then
connectedPart = joint.Part1
elseif joint.Part1 == part then
connectedPart = joint.Part0
end
if connectedPart then
-- zorg ervoor dat we dit deel nog niet hebben toegevoegd
if not partsAdded[connectedPart] then
partsAdded[connectedPart] = true
-- maak een pose aan
local pose = Instance.new("Pose")
pose.Name = connectedPart.Name
parentPose:AddSubPose(pose)
-- recursie
addPoses(connectedPart, pose)
end
end
end
end
end
local keyframe = Instance.new("Keyframe")
-- vul de keyframe
local rootPose = Instance.new("Pose")
rootPose.Name = rootPart.Name
addPoses(rootPart, rootPose)
keyframe:AddPose(rootPose)
return keyframe
end
local character = script.Parent
local keyframe = generateKeyframe(character)
print(keyframe)Keyframe Reset Poses
local function resetPoses(parent)
-- beide functies zijn gelijk aan GetChildren
local poses = parent:IsA("Keyframe") and parent:GetPoses() or parent:IsA("Pose") and parent:GetSubPoses()
for _, pose in pairs(poses) do
if pose:IsA("Pose") then
pose.CFrame = CFrame.new()
-- recursief
resetPoses(pose)
end
end
endAPI-referentie
Eigenschappen
MaskWeight
Methoden
AddSubPose
Parameters
Teruggaves
()
Codevoorbeelden
Keyframe Toevoegen/Verwijderen Houding
local keyframe = Instance.new("Keyframe")
keyframe.Parent = workspace
local pose = Instance.new("Pose")
pose.EasingStyle = Enum.PoseEasingStyle.Cubic
pose.EasingDirection = Enum.PoseEasingDirection.Out
local pose2 = Instance.new("Pose")
pose2.EasingStyle = Enum.PoseEasingStyle.Cubic
pose2.EasingDirection = Enum.PoseEasingDirection.Out
keyframe:AddPose(pose) -- pose.Parent = keyframe
task.wait(2)
keyframe:RemovePose(pose) -- pose.Parent = nil
task.wait(2)
keyframe:AddPose(pose) -- pose.Parent = keyframe
task.wait(2)
pose:AddSubPose(pose2) -- pose2.Parent = pose
task.wait(2)
pose:RemoveSubPose(pose2) -- pose2.Parent = nilGetSubPoses
Pose:GetSubPoses():Instances
Teruggaves
Instances
Codevoorbeelden
Keyframe Reset Poses
local function resetPoses(parent)
-- beide functies zijn gelijk aan GetChildren
local poses = parent:IsA("Keyframe") and parent:GetPoses() or parent:IsA("Pose") and parent:GetSubPoses()
for _, pose in pairs(poses) do
if pose:IsA("Pose") then
pose.CFrame = CFrame.new()
-- recursief
resetPoses(pose)
end
end
endRemoveSubPose
Parameters
Teruggaves
()
Codevoorbeelden
Keyframe Toevoegen/Verwijderen Houding
local keyframe = Instance.new("Keyframe")
keyframe.Parent = workspace
local pose = Instance.new("Pose")
pose.EasingStyle = Enum.PoseEasingStyle.Cubic
pose.EasingDirection = Enum.PoseEasingDirection.Out
local pose2 = Instance.new("Pose")
pose2.EasingStyle = Enum.PoseEasingStyle.Cubic
pose2.EasingDirection = Enum.PoseEasingDirection.Out
keyframe:AddPose(pose) -- pose.Parent = keyframe
task.wait(2)
keyframe:RemovePose(pose) -- pose.Parent = nil
task.wait(2)
keyframe:AddPose(pose) -- pose.Parent = keyframe
task.wait(2)
pose:AddSubPose(pose2) -- pose2.Parent = pose
task.wait(2)
pose:RemoveSubPose(pose2) -- pose2.Parent = nil